Spycraft

Contacts

This is for each contact you have				
Grade of Contact		Total # of Spec 		Specialist Skill		Consult
			or Consultants					Ability level	

Acquaintance		1 ACQ			8 + Caliber		1-6  /  1-2
Associate		1 Acq + 1 Aso		12 + Caliber		1-8  /  1-4
Confederate		1 acq, 1aso, 1 con	16 + Caliber		1-10  /  1-6
Partner			1 of each grade		20 + Caliber		1-12  /  1-8
						No - Cap		
						Mission Caliber	

For a specialist you pick any 1 skill with the total skill bonus = to column 3

For a consultant when you pick a class ability it is set and cannot be changed

You get 1 free Networking contact at 1st level which gives you an acquaintance grade contact.
4 Ranks in Networking gets you another contact. With this you can get 1 acquaintance grade or upgrade any contact you have.
Feats and other abilities can upgrade and add to this, they are cumulative.
You get 1 specialist or consultant at the grade of your contact and at each grade lower. 
When you pick a a specialist he gets 1 skill and it never changes and never gets better.
This DC check tells you if the contact shows and how long it will take them to arrive
You never actually use the contact themselves, just their specialist or consultants
If you don't use the person called they leave at the end of the scene
You use a Networking (Contact) Check and then check the DC on P. 144 to see if they come
All Costs related to what the contacts specialist or consultant may require are paid by the summoning character.
 
For a Consultant you can pick 1 class ability within the core class level or expert level list.
The consultant will come complete the desired task and leave
A consultant may also make 3 knowledge skill checks related to his skill., he can also use his skill during a complex task, dramatic scene or combat action.
 
Specialist may be contacted during the Intel phase and the benefit they bestow will last till the end of the mission.
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Last Updated: 04/18/2008