Wire Fu (–25 XP, 1 GC Action Die): Personalities regularly defy the laws of physics. Each special and player character may take movement actions in any direction, even directly up through the air or along a vertical surface. If at the end of the character’s movement, he is not on a stable surface, he is subject to the falling rules. Any falling damage suffered, however, is reduced to 1/2 standard (rounded down
Bloodbath (+0 XP, 2 GC Action Die): Well-placed hits are potentially lethal unless care is taken to prevent injury. Each time player or special character scores a threat with any successful attack, the threat is automatically activated as a critical hit unless the attacker spends 1 action die.