| Spycraft |
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Campaign Qualities |
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Always Prepared (–25 XP): In true cinematic fashion, characters routinely have just what they need within easy reach. Common Items are not defined before play begins; rather, each player simply defines each Common Item as he uses it, without making a Gear check. Once defined, an Item keeps its definition for the duration of the current mission. |
| Black Tie (-25 XP): Agents always look good in a Tux. All rolls on Charisma based skills in increased by 2. Also there is no skill cap for these skills. |
| Iconic Gear (Seasons Only: +25 XP): Characters carry only the most critical objects, traveling light and hitting hard. The number of Possession slots or Storage slots available to each character decreases to 1/2 standard (rounded up). |
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| Monty Haul (Seasons Only: –25 XP): Characters are well known to loot everything that moves, often including the corpses of everything that moves. The number of Possession slots or Storage slots available to each character is doubled. |
| Quality of Life (Seasons Only: +0 XP): Each character’s general health and well-being is directly impacted by his choice of lifestyle. As his quality of life improves, his anxiety decreases and general physical ability improves. When this quality is in play, each character’s Appearance modifier is also applied to his saving throws. |
| Party Animals (Seasons Only, Cash n’ Carry Only: +0 XP): Money tends to slip through the characters’ fingers at an alarming rate. The maximum Prudence score becomes 10. |
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Restricted Gear (Special): Certain
additional gear is prohibited by law. Any number of Common Items or
non-Restricted gear pick items may become Restricted (gaining “R” before
their street value). For every group of up to 10 specific items or 1 Caliber of a single gear type Restricted, each mission’s base XP reward increases by 2. |
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Unrestricted Gear (Special): The law is lax with regard to certain potentially dangerous or taboo items. Any number of normally Restricted gear pick items may become non-Restricted (losing the “R” before their street value). For every group of up to 10 Restricted items that become non-Restricted, each mission’s base XP reward decreases by 5. |
Last Updated: 04/18/2008